Joyce

Dwarf, Hill Brd8: CR 8;Medium Humanoid ; HD 8d6+16(Bard); hp 49; Init +5; Spd 20; AC:12 (Flatfooted:11 Touch:11); Atk +6 base melee, +7 base ranged; SQ: Dwarven traits (Ex), Darkvision (Ex): 60 ft., +1 Attack vs. Orcs and Goblinoids, +2 Saves vs. Poison, +2 Reflex Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Stonecunning (Ex); AL CN; SV Fort +4, Ref +7, Will +5; STR 10, DEX 13, CON 14, INT 14, WIS 8, CHA 17. Skills: Bluff +14, Craft (Armorsmithing) +2, Craft (Blacksmithing) +2, Craft (Gemcutting) +2, Craft (Locksmithing) +2, Craft (Metalworking) +2, Craft (Stonecarving) +2, Craft (Stonemasonry) +2, Craft (Weaponsmithing) +2, Diplomacy +18, Perform +14, Sense Motive +10, Spellcraft +13, Tumble +12.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Dodge, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Longsword. Spells Known (Brd 3/4/4/2): 0 -- Dancing Lights, Daze, Detect Magic, Ghost Sound, Mage Hand, Read Magic; 1st -- Expeditious Retreat, Feather Fall, Hypnotism, Magic Weapon; 2nd -- Bull`s Strength, Minor Image, Suggestion, Tasha`s Hideous Laughter; 3rd -- Emotion, Greater Magic Weapon, Summon Monster III. Possessions: Weapons: Longsword, Masterwork (315 gp); Crossbow, light, Masterwork (335 gp). Armor: Studded leather, Masterwork (175 gp). Goods: Bolts, crossbow (10) (1 gp); Coin: gp (27000) (27,000 gp). Magic: Potion: Charisma (300 gp); Potion: Cure Serious Wounds (7) (1,050 gp); Potion: Cure Serious Wounds (7) (1,050 gp); Potion: Cure Serious Wounds (7) (1,050 gp); Potion: Tongues (5) (750 gp); Wand: Summon Monster I (2) (Charges: 25) (750 gp); Potion: Glibness (500 gp); Potion: Fly (5) (750 gp); Wondrous: Cloak of Charisma (+2) (4,000 gp); Potion: Charisma (300 gp); Potion: Tongues (5) (750 gp); Potion: Glibness (500 gp); Wondrous: Amulet of natural armor (+1) (2,000 gp).