Glinain

Male Dwarf, Hill Wiz12: CR 12;Medium Humanoid ; HD 12d4+24(Wizard); hp 53; Init +6; Spd 20; AC:17 (Flatfooted:15 Touch:13); Atk +6 base melee, +8 base ranged; SQ: Dwarven traits (Ex), Darkvision (Ex): 60 ft., +1 Attack vs. Orcs and Goblinoids, +2 Saves vs. Poison, +2 Reflex Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Stonecunning (Ex); AL LN; SV Fort +7, Ref +9, Will +10; STR 10, DEX 14, CON 15, INT 20, WIS 12, CHA 6. Skills: Alchemy +15, Concentration +17, Craft (Armorsmithing) +5, Craft (Blacksmithing) +5, Craft (Gemcutting) +5, Craft (Locksmithing) +5, Craft (Metalworking) +5, Craft (Stonecarving) +5, Craft (Stonemasonry) +5, Craft (Weaponsmithing) +5, Knowledge (Arcana) +20, Knowledge (War) +20, Spellcraft +20.

Feats: Brew Potion, Combat Casting, Heighten Spell, Improved Initiative, Lightning Reflexes, Quicken Spell, Scribe Scroll, Toughness. Spells Known (Wiz 4/6/5/5/4/4/2): 0 -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance; 1st -- Animate Rope, Charm Person, Color Spray, Comprehend Languages, Feather Fall, Hold Portal, Mage Armor, Magic Missile, Summon Monster I; 2nd -- Blur, Cat`s Grace, Flaming Sphere, Invisibility; 3rd -- Fireball, Flame Arrow, Fly, Haste; 4th -- Minor Globe of Invulnerability, Polymorph Self, Stoneskin, Summon Monster IV; 5th -- Mordenkainen`s Faithful Hound, Summon Monster V, Teleport, Wall of Force; 6th -- Analyze Dweomer, Circle of Death, Globe of Invulnerability, Legend Lore. Spells Prepared (Wiz 4/6/5/5/4/4/2): 0 - Dancing Lights, Daze, Detect Magic, Light; 1st - Charm Person, Feather Fall, Mage Armor, Magic Missile, Summon Monster I; 2nd - Blur, Cat`s Grace, Flaming Sphere x2, Invisibility; 3rd - Fireball x2, Flame Arrow, Fly, Haste; 4th - Minor Globe of Invulnerability, Polymorph Self, Stoneskin, Summon Monster IV; 5th - Mordenkainen`s Faithful Hound, Summon Monster V, Wall of Force; 6th -- Circle of Death, Globe of Invulnerability. Possessions: Weapons: Dagger (2 gp); Quarterstaff (0 gp); Crossbow, light, Masterwork (335 gp). Goods: Bolts, crossbow (10), Masterwork (7 gp); Coin: gp (88000) (88,000 gp). Magic: Ring: Protection +1 (2,000 gp); Scroll: Acid Fog (11) (1,650 gp); Wondrous: Bracers of armor (+3) (9,000 gp); Wondrous: Amulet of natural armor (+1) (2,000 gp); Scroll: Teleport (10) (1,250 gp); Wondrous: Cloak of resistance (+1) (1,000 gp); Wondrous: Headband of intellect (+2) (4,000 gp); Wand: Lightning Bolt (9) (Charges: 25) (10,125 gp). Animal, Hawk, None Animal, Hawk : CR 1/3;Tiny Animal ; HD 12d8 (Animal); hp 26; Init +3; Spd 10, Fly, Average 60; AC 21; Atk +6 base melee, +11 base ranged; +11 (1d4-2, Claws); AL N; SV Fort +4, Ref +7, Will +10; STR 6, DEX 17, CON 10, INT 11, WIS 14, CHA 6. Skills: Concentration +17, Hide +11, Listen +6, Spot +6. Feats: Weapon Finesse: Claws.