Mattee

Male Genie, Djinni Outsider7/Rog1: CR 6;Large Outsider (Air,Chaotic,Good); HD 7d8+21(Outsider), 1d6+3(Rogue); hp 68; Init +10; Spd 20, Fly, Perfect 60; AC:18 (Flatfooted:13 Touch:14); Atk +10 base melee, +11 base ranged; +10 (1d8+7, Slam); SA: Air Mastery (Ex), Whirlwind (Su) , Spell-like Abilities Invisibility 20 25 Create Food and Water 20 1 Create Water 20 1 Major Creation 20 1 Persistent Image 20 1 Wind Walk 20 1 Gaseous Form 20 1 ; AL CG; SV Fort +8, Ref +13, Will +7; STR 20, DEX 23, CON 17, INT 18, WIS 14, CHA 12. Skills: Appraise +8, Disable Device +7, Hide +5, Listen +6, Move Silently +9, Open Lock +9, Search +8, Spot +6, Tumble +9, Use Magic Device +5, Use Rope +8.

Feats: Armor Proficiency: light, Improved Initiative. Possessions: Weapons: Rapier, Masterwork (320 gp); Mighty composite shortbow +1, Masterwork (450 gp). Armor: Studded leather, Masterwork (175 gp). Shields: Buckler (15 gp). Goods: Arrows (20), Masterwork (7 gp); Rope, silk (50 ft.) (10 gp); Thieves` tools (30 gp); Coin: gp (27000) (27,000 gp). Magic: Potion: Hiding (150 gp); Potion: Sneaking (150 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Cure Light Wounds (1) (50 gp); Potion: Spider Climb (1) (50 gp); Potion: Spider Climb (1) (50 gp).